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dc.contributor.authorPEREZ MORFIN, ARMANDO
dc.contributor.authorPORTILLO CAMPOS, VILMA
dc.contributor.authorMARTINEZ SANCHEZ, MARITZA MARIBEL
dc.date.issued2007
dc.identifier.issn1870-1582
dc.identifier.urihttp://hdl.handle.net/20.500.12249/822
dc.description.abstractGames are used as simple recreational activities most of the time, but they are not always that simple. They have a reason for being. While performing games, there is always competition to win, rules to follow, and enjoyment to experience. These activities help teachers to create a better teaching-learning process. They could be presented at different stages of the class at the appropriate moment to create a positive atmosphere while learning without thinking about learning. Teachers should decide carefully when and what kind of games students are going to perform by analyzing different factors such as the aim of the game, the students’ level of English, and students’ ages, among others.
dc.formatpdf
dc.language.isoeng
dc.publisherUniversidad de Quintana Roo
dc.relationTeoría y praxis
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectGames
dc.subjectMotivation
dc.subjectLearning
dc.subjectTeaching activities
dc.subjectEnglish Foreign Language (EFL)
dc.subject.classificationHUMANIDADES Y CIENCIAS DE LA CONDUCTA::LINGÜÍSTICA
dc.titleInteractive games in the teaching-learning process of a foreing language.
dc.typeArtículo
dc.type.conacytarticle
dc.description.enky2172
dc.rights.accesopenAccess
dc.identificator4||57
dc.audiencegeneralPublic
dc.date.revista3
dc.number.revista4
dc.divisionBiblioteca Unidad Académica Cozumel, Sara María Rivero Novelo


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Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0