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dc.contributor.authorGonzález Montenegro, Rubén
dc.date.accessioned2019-09-12T19:06:26Z
dc.date.available2019-09-12T19:06:26Z
dc.date.issued2017
dc.identifier.urihttp://hdl.handle.net/20.500.12249/1660
dc.description.abstractThis was a pre-experimental study that aimed to determine the benefits that video games can provide as educational tools in second language learning to enhance vocabulary instruction and improve students’ linguistic competencies.
dc.description.abstractEste fue un estudio de pre-experimental que tuvo como objetivo determinar los beneficios que los videojuegos pueden proporcionar como herramientas educativas en segundo aprendizaje de idiomas para mejorar la enseñanza de vocabulario y mejorar las competencias lingüísticas de los estudiantes.
dc.description.provenanceSubmitted by David Manuel Ortiz Aldana (davidunamuno@gmail.com) on 2019-07-29T15:50:29Z No. of bitstreams: 1 1011173_LI_09_17.pdf: 1946254 bytes, checksum: 057e30dc63bd81b49ab1beb01c7d8b74 (MD5)
dc.description.provenanceRejected by Yeni Martin Cahum (yenimartin@uqroo.edu.mx), reason: REVISAR ITEM on 2019-08-29T18:13:51Z (GMT)
dc.description.provenanceSubmitted by David Manuel Ortiz Aldana (davidunamuno@gmail.com) on 2019-09-03T14:59:47Z No. of bitstreams: 1 1011173_LI_09_17.pdf: 1946254 bytes, checksum: 057e30dc63bd81b49ab1beb01c7d8b74 (MD5)
dc.description.provenanceApproved for entry into archive by Yeni Martin Cahum (yenimartin@uqroo.edu.mx) on 2019-09-12T19:06:26Z (GMT) No. of bitstreams: 1 1011173_LI_09_17.pdf: 1946254 bytes, checksum: 057e30dc63bd81b49ab1beb01c7d8b74 (MD5)
dc.description.provenanceMade available in DSpace on 2019-09-12T19:06:26Z (GMT). No. of bitstreams: 1 1011173_LI_09_17.pdf: 1946254 bytes, checksum: 057e30dc63bd81b49ab1beb01c7d8b74 (MD5) Previous issue date: 2017
dc.formatpdf
dc.language.isoeng
dc.publisherUniversidad de Quintana Roo
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectInglés-- Frecuencia de las palabras
dc.subjectVocabulario
dc.subjectVideojuegos-- Aspectos sociales
dc.subject.classificationHUMANIDADES Y CIENCIAS DE LA CONDUCTA::LINGÜÍSTICA
dc.subject.lccPE1691
dc.titleThe effects of video games on english vocabulary learning.
dc.typeTesis de licenciatura
dc.rights.accesopenAccess
dc.identificator4||57
dc.audiencegeneralPublic
dc.divisionBiblioteca Unidad Académica Chetumal, Santiago Pacheco Cruz


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